“OBSCURON (yeah in all caps, I know) is a multiplayer RPG game I am developing for PC. It shares the same Sci-Fi + Fantasy world (The Norship) as most of my creative work.”
Timelapse modeling: The Norship
Continuing my Norship posts this week, here’s a timelapse video of my first pass to model The Norship.
It’s a work-in-progress (using Blender 2.8). I still have to texture, plus make changes so the model can be properly animated. My intention is to add this model into the space-skybox that players will see at night.
I managed to compress this video down to exactly 6 minutes from 90 minutes, which was edited down from an afternoon’s worth of work. I think this makes for a nice concise timelapse, so I like that.
Unity Physics and a Conundrum
Unity announced two new physics systems: The “Unity Physics” one is especially interesting because it’s deterministic by design.
Here’s a video with my pros and cons, specifically in relation to my game-project.
I hadn’t planned on updating my project to Unity 2019, because I don’t think it will be feature-stable until at least the end of the year. I am considering it though, because deterministic physics is a killer-feature, especially for a networked RPG.
It’s probably a moot point (for now) because the new physics itself is just barely alpha, but it was fun to have an excuse to mention Air Warrior from the late-80’s + early-90’s, even though that was nearly off-topic.
Mid-March Rambling about GameDev Expectations
I had some stumbles this week, which is a normal part of game development. Yet content must still continue, so rather than talk about those stumbles directly: I made a rambling video about expectations and promises in regards to game development.
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