4 Methods for LowPoly Terrain

I’ve been learning different methods for making low-poly terrain, to match my intended flat-shaded art-style. I’ve also been enjoying the new Blender 2.8 (still in beta at this point) and I felt like sharing what I had found useful so far.

I will probably look at additional ways to make terrain, since there are so many good tools out there. I am not fond of Unity’s built-in terrain system, but it’s great that there are other options. Blender will likely fit within any pipeline I settle on. So this sort-of-tutorial-ish video is my way of giving back to that community and other game-devs too.