Angular Male (rigged)
Here’s the next step on my “Angular Male” model: rigged and animated.
The Mixamo animation I used is supposed be a “robot” dance but it’s so terrible and sloppy it looks more like a drunk attempting to do Tai chi. I found that amusing enough to snap a video.
I did the rigging with Akeytsu and this was my first serious attempt at manually rigging (previously I used automated rigs). Rendered in Unity 2018.3 with some minor post-processing.
The character’s head is attached separately, so I can swap in other heads / faces. Now I really need to put some clothes on this guy and probably give him eyebrows or something for personality.
For anyone curious, here’s what the Akeytsu rigging looks like. I’ve got all of the Unity-default bones here, including the eyesockets and jaw bone (just in case I decide to use those later):
I was tempted to learn the rigging in Blender but since I already owned Akeytsu from a Steam sale, it made sense and it turns out I quite like the simplicity of the software.