Unity Physics and a Conundrum

Unity announced two new physics systems: The “Unity Physics” one is especially interesting because it’s deterministic by design.

Here’s a video with my pros and cons, specifically in relation to my game-project.

I hadn’t planned on updating my project to Unity 2019, because I don’t think it will be feature-stable until at least the end of the year. I am considering it though, because deterministic physics is a killer-feature, especially for a networked RPG.

It’s probably a moot point (for now) because the new physics itself is just barely alpha, but it was fun to have an excuse to mention Air Warrior from the late-80’s + early-90’s, even though that was nearly off-topic.