Rog Dolos: “I am an independent game developer taking a hedonistic approach to game development: I make what I am driven to make and that keeps me happy. I have a strong preference for cooperative / collaborative gameplay.”
The Norship is a massive generational starship, that has been travelling for many years. Initially launched by the Nor (a humanoid race), it is now inhabited by a host of beings including multiple tiers of robots (Apparata, Automata and Awareon) as well as a curious collection of Mythological creatures and even Gnomes.
The Norship can spin on two axis: a primary axis (as seen by the rings in the art) where much of the ship’s population resides, and a secondary axis for a region designated for plants & wildlife. As designed, the rotation would operate 16 hours per day on the primary axis and 8 hours for the secondary. In current times however, only the primary axis is in operation.
Most of The Norship’s denizens are aware they are on a starship, but the meaning of that concept has changed over time: For many it is simply the world in which they live. Few are aware of its exact size or how the Norship technically operates. Even fewer have any idea of its eventual destination, which may yet be many millennia away.
What’s in a name? Kitbash makes me chuckle in this context: This RPG project started with homebrew mods I’ve made for 5E. In many ways, homebrew rules are a kitbash. They are an inventive hack applied to an RPG, for a variety of reasons. They aren’t necessarily the best designs in the broader sense, typically they are more personal: a change to suit the players at the table; a favorite bit of nostalgia borrowed from an earlier version; an alteration of the pacing for flavor; a complication for complexity’s sake or a simplification for rules clarity.
I’m all for homebrewing / hacking / modding / kitbashing.
That’s not why I chose the name though. I already had an Automata Kitbash name on my mind, with plans to use it for a future PC game set in my Norship universe. Once I came to the realization that I should formalize my homebrews into a full RPG: ding! I had a name that snapped right into place, just a minor tweak to Apparata.
Apparata are a class of robotic characters in The Norship universe. A Kitbasher in that same universe, is a sort of technological Wizard that puts bits together to make something new and “magical”. Sort of. I’m still working on it. There’s another angle that I will post in the Norship lore section soon enough. Either way, the name means what it says in putting parts together: This world is driven (in part) by Apparata Kitbash.
It’s an underestimate to say “I have been working on this game for awhile.”
I don’t feel I have any issues with completing things, making games in particular. I’ve been making games most of my adult life, with a reasonable number of completed + released games. Mostly on my own, sometimes with a collaborator or two, and even rarely as-an-employee-on-a-team-shipping-a-game thing.
So what gives? Why is my first post about rebooting a game project (on this rebooted blog?)?
I’m working two-projects at once, which is something I don’t normally do. I’ve also had a lot of real-life disruptions the past few years (which I have happily recovered from now).
So this is a somewhat defensive post: stating why something isn’t completed, even though most people reading this have never heard of OBSCURON (or likely me). I drive my development vehicles with passion and I’m telling myself that I am in-fact not splitting my attention as I drive. That’s a terrible analogy, because I prefer to walk, but still.
OBSCURON is what I call it now. Yeah, all-caps because somehow it just looks correct that way, to my eyes. I’ve gone through other names: Awareon, COOPeratta, and Obscurland. Maybe I’ll reuse those later.
My next posting on this game will actually be about the game, I promise. =)